Search This Blog

Showing posts with label basics. Show all posts
Showing posts with label basics. Show all posts

Tuesday, January 29, 2013

Pet Peeves, Resurrected (Deus Ex Machina)

I had a series of posts about pet peeves in writing, grammar, storytelling, et cetera. I thought they'd run their course, but then I started watching more TV.

My first knitting project. Everyone has to start somewhere.
You see, a friend taught me how to knit* in December, and I've been practicing while catching up on shows I'd been meaning to watch. It makes me feel like I've spent my time productively, even if the show is mindless drivel. It also makes me process the show in a different, slightly detached way.

I'd been noting about one show I was working my way through that the writing had gotten sloppy within the last dozen or so episodes. As it hit more pet peeves I hadn't written about yet, I started making note of them as things to avoid in my own writing.

For today's post, I wanted to discuss the deus ex machina. Literally, "god in the machine," it goes back to Greek stage plays, when a god would show up to fix everything in the end. Nowadays, it's used as a negative, as something that comes along out of nowhere to fix the story, rescue the protagonist, save the day, or wrap everything up nicely.

As a pantster, I've written myself into more than a few corners. I can understand the allure of throwing in, "Rocks fall; everyone dies" when the story arc isn't going the way you planned. I completely sympathize with realizing halfway through that you're writing a completely different story than you thought. It's fine. In an initial draft, your ending can come out of nowhere. In your first draft, you can have all the randomness you want.

That's what rewriting is for. Once you know where you're going, you can go back and put in the ground work. You can hint at the big reveal, or drop hints about what inner resource will pull your hero out of the fire. Foreshadowing is best placed once you can see the big picture.

Just don't leave it that your hero's saving grace comes out of nowhere, with no way to anticipate it. That's how you lose your reader. Life is random and unpredictable, which is why fiction has to have some predictability, even if it's only in retrospect.


*On a completely unrelated note, has anyone else noticed that writers tend to be creative in other ways, as well? The people I've been talking to about knitting are other writers, and the ones who don't knit draw or design or crochet, or have some other creative talent I envy.

Sunday, September 9, 2012

Back to Writing Basics: Empathy

Image of boy and girl hugging found here
While I'm posting about tools and building blocks, I thought it might be a good idea to discuss other skills a beginning writer should cultivate and develop. I was discussing books I was reading the other day when I hit upon a crucial skill of character development. The ability to empathize, or even sympathize, was never taught to me as a skill set I would need, but developing it has served me well.

A writer can certainly write without any empathy, but I think the lack of it is where I often feel whacked over the head with a Message. This is where straw men and thin characterizations come from. Not understanding why people would feel any other way than the Message you're trying to get across is going to lead to a weak argument, easily overcome by the moral message you're trying to impart.

When I was much younger, I wrote stories about a sympathetic serial killer. Rather, I thought he was sympathetic. I know now that his anger was only justifiable for that level of violence if the people he killed were less than human. In the stories I wrote, they were, because they were mere cardboard cutouts. If I gave the victims lives and personalities, their sins were no longer egregious enough to justify snuffing them out for the slights they'd committed. At least, not to anyone who wasn't the killer.

Like most writing skills, you cultivate empathy through practice. I spend a lot of time in my own head, and about a tenth of that time is mulling over things I don't agree with. It's not to change my mind, though sometimes that's a side effect. All I want to know is, why would someone think differently? If I lack the cultural awareness or history, I look it up, or read a book on the subject. I find authors from different backgrounds than mine, and read up on the context of books whose perspectives were jarring to me.

 Empathy will also lead to a greater variety of characterization, as you'll be able to better write characters who don't agree with your personal beliefs. I mentioned in my post on throwing out the rules that I read PostSecret and the related comments, and one of the reasons is empathy. I'm interested in how people are different than me, what makes them think or act that way, and what other people's opinions are on those thoughts and behaviors.

While very little of what I find out about how other people think ends up explicitly in what I'm writing, the overall understanding I gain is quite valuable. I'm learning to slip into several different perspectives, because I understand how very different characters might feel.

Sometimes it can be a challenge to remember which perspective I'm supposed to be in, but, I'm learning.

Thursday, September 6, 2012

Back to Writing Basics: Change

I was reading a lot of book blurbs yesterday, and I got irritated with a pattern I kept seeing in the book descriptions:



I'm not blaming writers for the back-of-the-book blurbs. The author rarely gets a say in cover art, blurbs, or promotion. My irritation stems from the fact that the essence of a story is so little-known that this blurb works. (If it didn't work, after all, they wouldn't use it.)

The essence of a story is change. The protagonist does have plot happen to him or her, but the whole point of that plot is that it gives that character a new perspective, a new outlook, a new approach. The change isn't always positive, and how obvious or subtle it is can vary significantly. But, it's there. What makes a story a story is that the character changes (or that several of them do).

In Star Wars, Luke goes from a whiny farm kid who wants to see what else is out there to the guy tapping into his newfound abilities to blow up the Death Star. In Harry Potter, just in book one, Harry goes from an orphan neglected by his aunt and uncle to a hero with two close friends and magic within his grasp. I picked those two because they're the ones you're most likely to already be familiar with, but I could've picked any story at random.

The alteration in your character isn't just of that character's situation or resources or physical location, either. The story should, more importantly, reflect a psychological change. I watched Nim's Island last night, which is a cute kids' movie about a girl living on her own personal paradise in the middle of the South Pacific, and the writer she imagines to be far braver (and less female) than she is. The writer, Alexandra Rover, has to battle her agoraphobia to help Nim, which means facing her fear of the big, scary world outside her apartment. She starts out too frightened to get her mail or go to the store for her precious hand sanitizer but winds up halfway across the world. We watch her taking braver and bolder risks as each frightening thing fails to kill her, until she finally has to live up to the high opinion Nim has of her.

Kids' stories, by the way, tend to discard subtlety for a more straightforward approach, which is why they're excellent for illustrating points about storytelling.

There is another important factor to change within a story. It needs to be introduced organically. In other words, the change needs to be logical, gradual, and within your characters' personalities. If you want a character who's a cultish Christian to embrace atheism, you can't convince him by having him talk to one person about how his religion doesn't have all the answers. If you want your character who was viciously attacked by a dog when she was a child to adopt a mistreated pit bull, you'll need more to happen than just making her walk into a shelter for no good reason. In Nim's Island, the greatest part of Alex's struggle was getting out her front door, but just that step didn't give her the bravery she needed. The rest came gradually. In all stories, you need to lay the groundwork for that change before it can happen.

A story with a consistent and believable plot is all well and good, but, if nothing changes for your protagonist, it's not a story. Be aware of that change, accentuate and highlight it throughout your story, and you'll find you have a much stronger narrative.